From the welcomingly peaceful caverns of Zone 1 to the nastily polluted hellscape of Zone 2 and (finally) the insultingly blatant Maridia/ Tourian plagiarism of Zone 3, every area's theme and (often creepy) atmosphere are conveyed nothing short of perfectly to the player, complete with more flashy special effects than I can even begin to count (most notably Flex Glow and the comically exaggerated "wavy lines" effect in the backgrounds of many, if not all, of the game's super-heated rooms).Īlso, the game features fascinatingly huge and complex areas (particularly Zones 2 and 3) and is incredibly long for what it is without actually feeling like a long game in the slightest (thanks to truly incredible pacing on its part) and features puzzle/platforming design that I dare say is absolutely second-to-none, complete with the game as a whole being shockingly well-adapted (again, from a pacing perspective) for both item-hunting runs and speed runs alike I simply cannot stress enough that this game allows you to play it almost entirely however you want. Starting out with the pros: this hack, legally made or not, is hands-down one of THE most visually spectacular 16-bit games I've ever seen in my entire life, and believe me, I've seen quite a few (granted, I also feel very much the same way about the original Super Metroid, but this version of it just takes said accomplishment to a whole new level). So, assuming that you ever actually have heard anything notable about Benox50's Super Metroid Ascent on the Internet (from Metroid MST's Let's Play of it, for example), chances are that you've also heard quite a lot about how "absolutely phenomenal" of a hack it is.and while I do mostly agree with said praise, I most certainly have some major gripes about the hack as a whole (thankfully, however, the hack's strengths definitely greatly outweigh said issues for the most part).
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