![]() ![]() * The maximum amount of enhancements and enfeeblements that can be displayed is still 30, and this number will not change even if you separate the display. You'll only see enfeeblements in their window, and, by default, you'll see things such as mount icons or food status icons in the other window.įurthermore, choosing the option to separate the display allows the enhancements to be displayed in different formats, and have it filled in from the right, instead of the left! * Display others' enhancements in group 3, which means other players' enhancements will be moved to the third section * Prioritize the display of the enhancements you applied first Selecting "Display as Single Element" will retain the previous display method, and selecting the "Split Elements into 3 Groups" will separate the information by enhancements, enfeeblements, and other categories.įor the enhancement window, you'll be able to select from: With the progress bar this big, I'm sure you won't miss it! (I hope.)Ĭustomization Options for the Enhancement/ Enfeeblement Status Informationįor the enhancement and enfeeblement HUDs, you'll be able to change the size, display status, be able to separate them into three separate displays, and also customize the details being displayed. The above image shows the progress bar at 200%, HP bar at 100%, and enhancement/enfeeblement status at 140%. Well those days are over my friends, because you can now separate them! ![]() I'm sure some of you increased the size of the enemy enhancement and enfeeblement information so you don't miss it, but ended up sacrificing precious screen real estate with the size of the target's HP bar increasing along with it. You're now able to separate the target's progress bar, HP bar, enhancement/enfeeblement status info and place them anywhere, and in different sizes if you want! *To avoid problems this option will not be available if the hotbar is locked.Ĭustomization Options for the Target Information You can do this by right clicking on the hotbar number on the regular gameplay screen as well. When selecting a hotbar, you'll have the option to choose the size, display status, and the display format as well. Personally, I like how you can now select the size from the drop down list. Along with this, you can now select three additional HUD size, 160%, 180%, and 200%. When selecting HUD elements, such as the minimap or the alliance list, you will see an option to change the HUD size (previously CTRL+Home or R3 button), and display status to either show or hide the HUD (previously right click or Y / Triangle button). Now, here you'll notice a new UI element settings icon has been added.Ĭlick on it to open up the individual HUD settings. * You can either click on the HUD element or select from the drop down list. Let's open the HUD layout window and select which HUD element we want to set. Please note that all the updates introduced in this article are ones that can be customized from the HUD layout settings screen, and they're not available in the Character Configuration screen! As of Patch 4.1, these settings will be done through the HUD layout settings window. Until now, all the individual HUD layout changes (including size), display status (show/hide), details of the HUD element, and display order was mainly done through the Character Configuration window. * The enhancements (commonly referred to as buffs) and enfeeblements (referred to as debuffs) information can also be split into three separate information windows. * Target information can now be split into three separate information windows * The maximum display size for a HUD element has been increased from 140% to 200% No really, put your face right up to the image. Notice anything different? Come, take a closer look. Sadly, your HUD layout isn't mine, but when you update to 4.1, yours could look like mine. If you're playing right now, look at your screen, now back to mine below, now back at your screen, now back to mine. During the Letter from the Producer LIVE Part XXXIX, some of this was shown through gameplay, but there's so much to go over! We felt we needed to give you all some sort of guide to these UI mechanics- Yes, let's call it the "The HUD Layout (Extreme)." Each is set in the map andĬontainer properties respectively.Zhexos here with an exciting update for you all! Patch 4.1 is around the corner bringing new content and improved quality of life features to the HUD layout as part of user interface update. ![]() Two objects: a Map instance and a DOM element. For a generalįor a map to be visible to the user in the DOM, a MapView must be created and reference a minimum of An instance of MapView must be created to renderĪ Map (along with its operational and base layers) in 2D.
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